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Heroic Samurai (2006)

Playtime: 0
Min. Age: 0
Number of Players:
2 - 0
Publisher:
(Web published)
Designers:
Jim Wallman
Artists:
(Uncredited)
Mechanics:
Dice Rolling
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Heroic Samurai: One Brain Cell Rules for Clan Feuding in Classical Japan.
From the rulebook:
"These are rules for playing a wargame with toy soldiers. It is intended for several players - say 4 or more. Players control significant leaders - the key samurai of a clan, who in turn have contingents of fighters under them."
"These rules are intended to simulate some of the smallscale
conflicts that went on from time to time in Japan."
"There are many sets of rules that simulate the epic battles of the Sengoku era, and a number of games about individual skirmishing. These rules are intended for situation in between these two scales."
"There are many examples of fights breaking out between smaller families or clans - or even between factions within a clan. These fights might involve only a few hundred fighters - too small to be counted as a battle - too big to be a man-to-man skirmish. In this game, players are significant individuals - leaders with great martial skills - and they have a following composed of their friends, family, vassals and servants."
"This means that the composition of the force controlled by a player can be highly varied."
"The rules are written with 15mm scale figures in mind - but there is no reason why they can’t be adjusted for other figure scales - or even played with cardboard figures or counters depending on the sort of resources you have at your disposal."
From the rulebook:
"These are rules for playing a wargame with toy soldiers. It is intended for several players - say 4 or more. Players control significant leaders - the key samurai of a clan, who in turn have contingents of fighters under them."
"These rules are intended to simulate some of the smallscale
conflicts that went on from time to time in Japan."
"There are many sets of rules that simulate the epic battles of the Sengoku era, and a number of games about individual skirmishing. These rules are intended for situation in between these two scales."
"There are many examples of fights breaking out between smaller families or clans - or even between factions within a clan. These fights might involve only a few hundred fighters - too small to be counted as a battle - too big to be a man-to-man skirmish. In this game, players are significant individuals - leaders with great martial skills - and they have a following composed of their friends, family, vassals and servants."
"This means that the composition of the force controlled by a player can be highly varied."
"The rules are written with 15mm scale figures in mind - but there is no reason why they can’t be adjusted for other figure scales - or even played with cardboard figures or counters depending on the sort of resources you have at your disposal."
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ag.gameitem.lastUpdated: 2025-04-26 23:25:27.127